fix: aesprite and godot

This commit is contained in:
Elias Renman
2023-12-28 00:31:32 +01:00
parent 0c56c0469c
commit d326839b6d

View File

@@ -12,6 +12,16 @@ general {
layout = dwindle
}
# unscale XWayland
xwayland {
force_zero_scaling = true
}
# toolkit-specific scale
env = GDK_SCALE,2
env = XCURSOR_SIZE,32
misc {
disable_hyprland_logo = true
disable_splash_rendering = true
@@ -105,6 +115,7 @@ windowrule = float,viewnior
# windowrule = float,feh
windowrule = float, pavucontrol-qt
windowrule = float, pavucontrol
windowrulev2 = tile, title:^(.*)(Godot)(.*)$
# windowrule = float, file-roller
windowrule = fullscreen, wlogout
windowrule = float, title:wlogout
@@ -116,6 +127,7 @@ windowrule = float, title:^(Volume Control)$
windowrule = float, title:^(Picture-in-Picture)$
windowrule = size 800 600, title:^(Volume Control)$
windowrule = move 39% 420, title:^(Volume Control)$
windowrule = tile, title:^(.*)Aseprite(.*)$
windowrulev2 = workspace 1, class:^(alacritty)$
windowrulev2 = workspace 2, class:^(firefox)$