chore: moved to support stow

This commit is contained in:
Elias
2024-06-29 21:33:29 +02:00
parent 59437d7e70
commit 26e1bc4d62
68 changed files with 173 additions and 253 deletions

145
.config/hypr/rice.conf Normal file
View File

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#
# General settings
#
general {
gaps_in=10
gaps_out=0
border_size=2
col.inactive_border=rgba(f7768eff) rgba(bb9af7ff) 45deg
col.active_border=rgba(bb9af7ff) rgba(f7768eff) 45deg
no_border_on_floating = false
layout = dwindle
}
# unscale XWayland
xwayland {
force_zero_scaling = true
}
# toolkit-specific scale
env = GDK_SCALE,2
env = XCURSOR_SIZE,32
misc {
disable_hyprland_logo = true
disable_splash_rendering = true
mouse_move_enables_dpms = true
enable_swallow = true
swallow_regex = ^(alacritty)$
}
decoration {
#
# Round corners
#
rounding = 3
#
# Opacity
#
active_opacity = 0.98
inactive_opacity = 0.65
#
# Blur
#
#
blur {
enabled = true
size = 2
passes = 2
}
#
# Shadow
#
drop_shadow = true
shadow_ignore_window = true
shadow_offset = 2 2
shadow_range = 8
shadow_render_power = 10
col.shadow = rgba(00000055)
blurls = gtk-layer-shell
blurls = lockscreen
}
#
# Animation
#
animations {
enabled = true
#
# Bezier curve
#
bezier = overshot, 0.05, 0.5, 0.1, 1.05
bezier = smoothOut, 0.36, 0, 0.66, -0.56
bezier = smoothIn, 0.25, 0.8, 0.5, 0.5
animation = windows, 1, 5, overshot, slide
animation = windowsOut, 1, 4, smoothOut, slide
animation = windowsMove, 1, 4, default
animation = border, 1, 10, default
animation = fade, 1, 2, smoothIn
animation = fadeDim, 1, 2, smoothIn
animation = workspaces, 1, 6, default
}
#
# Layouts
#
dwindle {
no_gaps_when_only = false
pseudotile = true # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # you probably want this
}
#
# Window rules
#
windowrule = float, file_progress
windowrule = float, confirm
windowrule = float, dialog
windowrule = float, download
windowrule = float, notification
windowrule = float, error
windowrule = float, splash
windowrule = float, confirmreset
windowrule = float, title:Open File
windowrule = float, title:branchdialog
windowrule = float, Lxappearance
#windowrulev2 = rounding 0 override, class:(wofi)
windowrule = float, class:(wofi)
windowrule = float,viewnior
# windowrule = float,feh
windowrulev2 = tile, title:^(.*)(Godot)(.*)$
# windowrule = float, file-roller
windowrule = fullscreen, wlogout
windowrule = float, title:wlogout
windowrule = fullscreen, title:wlogout
windowrule = idleinhibit focus, mpv
windowrule = idleinhibit fullscreen, firefox
windowrule = float, title:^(Media viewer)$
windowrule = float, title:^(Volume Control)$
windowrule = float, title:^(Picture-in-Picture)$
windowrule = size 800 600, title:^(Volume Control)$
windowrule = move 39% 420, title:^(Volume Control)$
windowrule = tile, title:^(.*)Aseprite(.*)$
windowrulev2 = workspace 1, class:^(alacritty)$
windowrulev2 = workspace 2, class:^(firefox)$
windowrulev2 = workspace 3, class:^(discord)$
windowrulev2 = workspace 3, title:^(Spotify)(.*)$
windowrulev2 = workspace 3, class:^(Slack)$
windowrulev2 = workspace special, class:^(thunar)$
windowrulev2 = workspace special, class:^(YouTube Music)$
# Screen share settings
windowrulev2 = opacity 0.0 override,class:^(xwaylandvideobridge)$
windowrulev2 = noanim,class:^(xwaylandvideobridge)$
windowrulev2 = noinitialfocus,class:^(xwaylandvideobridge)$
windowrulev2 = maxsize 1 1,class:^(xwaylandvideobridge)$
windowrulev2 = noblur,class:^(xwaylandvideobridge)$
windowrulev2 = opacity 1 override,class:^(dev.warp.Warp)$